Welcome to symmeplot’s documentation!#

SymMePlot is a visualization tool designed for mechanical systems created using the mechanics module in SymPy, sympy.physics.mechanics.

The sympy.physics.mechanics module allows users to define mechanical systems symbolically to derive their analytic equations of motion. During this process, users can construct various objects such as reference frames, points, bodies, and more.

SymMePlot enhances this process by providing a way to visualize these constructed objects. It integrates with visualization backends like Matplotlib, and creates visual representations based on the parametrization of the symbols involved in the system.

To install symmeplot with the matplotlib visualization run:

pip install symmeplot matplotlib

Most of your programs are expected to follow this structure:

  1. Creation of the system in sympy using the objects from sympy.physics.mechanics.

  2. Create a figure with a 3D axes with matplotlib.

  3. Initiate a Scene with the inertial frame and absolute origin.

  4. Add your frames, vectors and points to the plotter instance.

  5. Lambdify and evaluate the system.

  6. Plot the system.

Here is a simple example of how it looks in practice:

import numpy as np
from symmeplot.matplotlib import Scene3D
from sympy.physics.mechanics import Point, ReferenceFrame, dynamicsymbols

# Create the system in sympy
N = ReferenceFrame("N")
A = ReferenceFrame("A")
q = dynamicsymbols("q")
A.orient_axis(N, N.z, q)
N0 = Point("N_0")
v = 0.2 * N.x + 0.2 * N.y + 0.7 * N.z
A0 = N0.locatenew("A_0", v)
# Create the instance of the scene specifying the inertial frame and origin
scene = Scene3D(N, N0, scale=0.5)
# Add the objects to the system
scene.add_vector(v)
scene.add_frame(A, A0, ls="--")
scene.add_point(A0, color="g")
# Evaluate the system.
scene.lambdify_system(q)
scene.evaluate_system(0.5)
# Plot the system
scene.plot()

# You can also animate this system.
ani = scene.animate(lambda q: (q,), frames=np.linspace(0, 2 * np.pi, 60))
ani.save("animation.gif", fps=30)
animation

Contents#